
A vine might tumble effortlessly down a street sign, a shrub erupts with rough grace from a discarded tire. Each level of the campaign asks you to achieve a certain threshold of greenery by strategically placing a limited number of seeds, as well as everyday objects like shopping carts or street signs. The game presents its post-apocalyptic world in a series of isometric dioramas, each one brimming with rubble and refuse, broken things waiting to be taken over by plant life. It’s Stardew Valley after human extinction, Farming Simulator in the ruins of capitalism.
#Cloud gardens Pc
This is Cloud Gardens, released on PC and Xbox in 2021, developed by Thomas van den Berg (also known as noio, best known for designing the Kingdom series of side-scrolling strategy games).Ĭloud Gardens is a quiet, post-apocalyptic gardening sim. A zig zag of thorny shrubs erupt from the ground. They loiter their heads swivel in search of food. A bird lands on the fence, then another one. Only broken pavement, a rusty chain-link fence, a shopping cart warped out of shape, and a tangle of thick green vines. Or, imagine no one, not a human in sight. They’re finally voting on a name for this drifting remainder of civilization. Today, everyone’s heading to the largest ship, the colony’s social hub. The larger boats, once the toys of hedge fund managers, are now communal vessels: one’s a daycare, filled with the sounds of children playing another’s a library, its decks crammed with books, magazines, and maps. The sails were long ago stripped from the masts, repurposed as tethers to tie the boats together. Imagine a flotilla of sailboats, bobbing on the Atlantic Ocean. So much lost to the fires and earthquakes, twin cataclysms of an abandoned Earth. As if a meat-filled stomach might make you too drowsy to remember the times before. There’s a vegetable garden in the back, a few goats tied to a makeshift wooden fence, their flesh reserved for feast days. Rich odors of chard and parsnips waft from pots and pans over kerosene stoves. Imagine the steel outline of a local bank, glass windows and doors smudged with mud and moss.
